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PlantAI-dev/tools/pymol-open-source/data/shaders/oit.vs
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2026-08-03 18:42:47 +08:00
#ifndef PYMOL_WEBGL
#version 120
#endif
attribute vec3 a_Vertex;
varying vec2 texcoordAttr;
void main()
{
vec2 vert = vec2((1. + a_Vertex.xy) / 2.);
texcoordAttr = vert;
gl_Position = vec4(a_Vertex.x, a_Vertex.y, 0., 1.);
}