#ifdef PYMOL_WEBGL_IOS precision highp float; #else #version 120 #endif #include webgl_header.vs attribute vec4 a_Vertex; attribute vec4 a_Color; varying vec4 COLOR; varying vec4 POS; uniform float g_pointSize; void main() { COLOR = a_Color; gl_PointSize = g_pointSize; gl_Position = g_ProjectionMatrix * g_ModelViewMatrix * a_Vertex; POS = gl_Position; }