#include webgl_header.vs attribute vec4 a_Vertex; attribute vec4 a_Color; attribute vec3 a_Normal; varying vec4 COLOR ; varying vec3 NORMAL ; uniform vec3 offsetPt; void main() { COLOR = a_Color; NORMAL = a_Normal; vec4 vertex = a_Vertex + vec4(offsetPt,0.); gl_Position = g_ProjectionMatrix * vertex; }