#ifdef PURE_OPENGL_ES_2 precision highp float; #endif attribute vec3 attr_screenoffset; attribute vec2 attr_texcoords; attribute vec4 attr_backgroundcolor; varying vec2 textureLookup ; varying vec4 backgroundColor; uniform vec2 t2PixelSize; void main() { vec4 transformedPosition = vec4(attr_screenoffset.x * t2PixelSize.x - 1., attr_screenoffset.y * t2PixelSize.y - 1., .9, 1.); gl_Position = transformedPosition; backgroundColor = attr_backgroundcolor; textureLookup = attr_texcoords; }