#pragma once /** * Enums for CGOEnable */ enum { GL_BEZIER_SHADER = 0xffdf, GL_DEFAULT_SHADER_WITH_SETTINGS = 0xffe0, GL_SPHERE_SHADER = 0xffe1, GL_CYLINDER_SHADER = 0xffe2, GL_TWO_SIDED_LIGHTING = 0xffe3, GL_MESH_LIGHTING = 0xffe4, GL_DOT_LIGHTING = 0xffe5, GL_LABEL_FLOAT_TEXT = 0xffe6, GL_DASH_TRANSPARENCY_DEPTH_TEST = 0xffe7, GL_BACK_FACE_CULLING = 0xffe8, GL_DEPTH_TEST_IF_FLOATING = 0xffe9, GL_OIT_COPY_SHADER = 0xffea, GL_SURFACE_SHADER = 0xffeb, GL_LINE_SHADER = 0xffec, CGO_GL_LIGHTING = 0xffef, GL_SCREEN_SHADER = 0xfff1, GL_RAMP_SHADER = 0xfff2, GL_CONNECTOR_SHADER = 0xfff3, GL_FXAA_SHADER = 0xfff4, GL_SMAA1_SHADER = 0xfff5, GL_SMAA2_SHADER = 0xfff6, GL_SMAA3_SHADER = 0xfff7, GL_TRILINES_SHADER = 0xfff8, GL_OIT_SHADER = 0xfff9, GL_LABEL_SHADER = 0xfffa, GL_BACKGROUND_SHADER = 0xfffb, GL_DEFAULT_SHADER = 0xfffd, GL_SHADER_LIGHTING = 0xfffe, };