161 lines
4.9 KiB
C++
161 lines
4.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DANIMATION_QKEYFRAME_H
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#define QT3DANIMATION_QKEYFRAME_H
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#include <QtGui/qvector2d.h>
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#include <Qt3DAnimation/qt3danimation_global.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DAnimation {
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class QKeyFrame
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{
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public:
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enum InterpolationType : quint8 {
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ConstantInterpolation,
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LinearInterpolation,
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BezierInterpolation
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};
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Q_DECL_CONSTEXPR QKeyFrame() Q_DECL_NOTHROW
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: m_coordinates()
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, m_leftControlPoint()
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, m_rightControlPoint()
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, m_interpolationType(BezierInterpolation)
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{
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}
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Q_DECL_CONSTEXPR explicit QKeyFrame(QVector2D coords) Q_DECL_NOTHROW
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: m_coordinates(coords)
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, m_leftControlPoint()
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, m_rightControlPoint()
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, m_interpolationType(LinearInterpolation)
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{
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}
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Q_DECL_CONSTEXPR explicit QKeyFrame(QVector2D coords,
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QVector2D lh,
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QVector2D rh) Q_DECL_NOTHROW
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: m_coordinates(coords)
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, m_leftControlPoint(lh)
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, m_rightControlPoint(rh)
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, m_interpolationType(BezierInterpolation)
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{
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}
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void setCoordinates(QVector2D coords) Q_DECL_NOTHROW
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{
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m_coordinates = coords;
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}
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Q_DECL_CONSTEXPR QVector2D coordinates() const Q_DECL_NOTHROW
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{
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return m_coordinates;
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}
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void setLeftControlPoint(QVector2D lh) Q_DECL_NOTHROW
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{
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m_leftControlPoint = lh;
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}
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Q_DECL_CONSTEXPR QVector2D leftControlPoint() const Q_DECL_NOTHROW
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{
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return m_leftControlPoint;
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}
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void setRightControlPoint(QVector2D rh) Q_DECL_NOTHROW
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{
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m_rightControlPoint = rh;
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}
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Q_DECL_CONSTEXPR QVector2D rightControlPoint() const Q_DECL_NOTHROW
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{
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return m_rightControlPoint;
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}
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void setInterpolationType(InterpolationType interp) Q_DECL_NOTHROW
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{
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m_interpolationType = interp;
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}
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Q_DECL_CONSTEXPR InterpolationType interpolationType() const Q_DECL_NOTHROW
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{
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return m_interpolationType;
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}
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friend inline bool operator==(const QKeyFrame &, const QKeyFrame &) Q_DECL_NOTHROW;
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friend inline bool operator!=(const QKeyFrame &, const QKeyFrame &) Q_DECL_NOTHROW;
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private:
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QVector2D m_coordinates;
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QVector2D m_leftControlPoint;
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QVector2D m_rightControlPoint;
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InterpolationType m_interpolationType;
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};
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QT3D_DECLARE_TYPEINFO(Qt3DAnimation, QKeyFrame, Q_PRIMITIVE_TYPE)
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inline bool operator==(const QKeyFrame &lhs, const QKeyFrame &rhs) Q_DECL_NOTHROW
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{
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if (lhs.m_interpolationType != rhs.m_interpolationType)
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return false;
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if (lhs.m_interpolationType == QKeyFrame::BezierInterpolation) {
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return lhs.m_coordinates == rhs.m_coordinates &&
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lhs.m_leftControlPoint == rhs.m_leftControlPoint &&
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lhs.m_rightControlPoint == rhs.m_rightControlPoint;
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}
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return lhs.m_coordinates == rhs.m_coordinates;
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}
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inline bool operator!=(const QKeyFrame &lhs, const QKeyFrame &rhs) Q_DECL_NOTHROW
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{
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return !(lhs == rhs);
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}
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} // namespace Qt3DAnimation
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QT_END_NAMESPACE
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#endif // QT3DANIMATION_QKEYFRAME_H
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