117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DANIMATION_QMORPHINGANIMATION_H
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#define QT3DANIMATION_QMORPHINGANIMATION_H
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#include <Qt3DRender/qgeometryrenderer.h>
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#include <Qt3DAnimation/qabstractanimation.h>
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#include <Qt3DAnimation/qmorphtarget.h>
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#include <Qt3DAnimation/qt3danimation_global.h>
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#include <QtCore/qeasingcurve.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DAnimation {
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class QMorphingAnimationPrivate;
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class Q_3DANIMATIONSHARED_EXPORT QMorphingAnimation : public QAbstractAnimation
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{
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Q_OBJECT
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Q_PROPERTY(QVector<float> targetPositions READ targetPositions WRITE setTargetPositions NOTIFY targetPositionsChanged)
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Q_PROPERTY(float interpolator READ interpolator NOTIFY interpolatorChanged)
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Q_PROPERTY(Qt3DRender::QGeometryRenderer *target READ target WRITE setTarget NOTIFY targetChanged)
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Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged)
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Q_PROPERTY(Method method READ method WRITE setMethod NOTIFY methodChanged)
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Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
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public:
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enum Method
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{
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Normalized,
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Relative
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};
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Q_ENUM(Method)
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explicit QMorphingAnimation(QObject *parent = nullptr);
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QVector<float> targetPositions() const;
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float interpolator() const;
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Qt3DRender::QGeometryRenderer *target() const;
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QString targetName() const;
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QMorphingAnimation::Method method() const;
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QEasingCurve easing() const;
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void setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets);
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void addMorphTarget(Qt3DAnimation::QMorphTarget *target);
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void removeMorphTarget(Qt3DAnimation::QMorphTarget *target);
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void setWeights(int positionIndex, const QVector<float> &weights);
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QVector<float> getWeights(int positionIndex);
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QVector<Qt3DAnimation::QMorphTarget *> morphTargetList();
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public Q_SLOTS:
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void setTargetPositions(const QVector<float> &targetPositions);
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void setTarget(Qt3DRender::QGeometryRenderer *target);
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void setTargetName(const QString name);
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void setMethod(QMorphingAnimation::Method method);
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void setEasing(const QEasingCurve &easing);
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Q_SIGNALS:
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void targetPositionsChanged(const QVector<float> &targetPositions);
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void interpolatorChanged(float interpolator);
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void targetChanged(Qt3DRender::QGeometryRenderer *target);
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void targetNameChanged(const QString &name);
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void methodChanged(QMorphingAnimation::Method method);
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void easingChanged(const QEasingCurve &easing);
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private:
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void updateAnimation(float position);
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Q_DECLARE_PRIVATE(QMorphingAnimation)
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};
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} // Qt3DAnimation
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QT_END_NAMESPACE
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#endif // QT3DANIMATION_QMORPHINGANIMATION_H
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