118 lines
4.0 KiB
C++
118 lines
4.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DCORE_QBACKENDNODE_H
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#define QT3DCORE_QBACKENDNODE_H
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#include <Qt3DCore/qnodecreatedchange.h>
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#include <Qt3DCore/qnodeid.h>
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#include <Qt3DCore/qnodecommand.h>
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#include <Qt3DCore/qscenechange.h>
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#include <Qt3DCore/qt3dcore_global.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DCore {
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class QBackendNodePrivate;
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class QBackendNode;
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class QAspectEngine;
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#if defined(QT_BUILD_INTERNAL)
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class QBackendNodeTester;
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#endif
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class Q_3DCORESHARED_EXPORT QBackendNodeMapper
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{
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public:
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virtual ~QBackendNodeMapper();
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virtual QBackendNode *create(const QNodeCreatedChangeBasePtr &change) const = 0; // TODO QT6 change to only take a NodeId
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virtual QBackendNode *get(QNodeId id) const = 0;
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virtual void destroy(QNodeId id) const = 0;
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};
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typedef QSharedPointer<QBackendNodeMapper> QBackendNodeMapperPtr;
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class Q_3DCORESHARED_EXPORT QBackendNode
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{
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public:
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enum Mode {
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ReadOnly = 0,
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ReadWrite
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};
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explicit QBackendNode(Mode mode = ReadOnly);
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virtual ~QBackendNode();
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QNodeId peerId() const Q_DECL_NOEXCEPT;
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void setEnabled(bool enabled) Q_DECL_NOEXCEPT;
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bool isEnabled() const Q_DECL_NOEXCEPT;
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Mode mode() const Q_DECL_NOEXCEPT;
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protected:
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Q_DECLARE_PRIVATE(QBackendNode)
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explicit QBackendNode(QBackendNodePrivate &dd);
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Q3D_DECL_DEPRECATED void notifyObservers(const QSceneChangePtr &e);
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Q3D_DECL_DEPRECATED QNodeCommand::CommandId sendCommand(const QString &name, const QVariant &data,
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QNodeCommand::CommandId replyTo = QNodeCommand::CommandId());
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Q3D_DECL_DEPRECATED void sendReply(const QNodeCommandPtr &command);
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Q3D_DECL_DEPRECATED virtual void sceneChangeEvent(const QSceneChangePtr &e);
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QBackendNodePrivate *d_ptr;
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private:
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Q_DISABLE_COPY(QBackendNode)
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void setPeerId(QNodeId id) Q_DECL_NOEXCEPT;
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Q3D_DECL_DEPRECATED virtual void initializeFromPeer(const QNodeCreatedChangeBasePtr &change);
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friend class QBackendNodePropertyChange;
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friend class QAbstractAspectPrivate;
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#if defined(QT_BUILD_INTERNAL)
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friend class QBackendNodeTester;
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#endif
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};
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} // namespace Qt3DCore
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QT_END_NAMESPACE
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#endif // QT3DCORE_QBACKENDNODE_H
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