181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DCORE_QNODE_H
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#define QT3DCORE_QNODE_H
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#include <Qt3DCore/qnodecreatedchange.h>
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#include <Qt3DCore/qnodeid.h>
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#include <Qt3DCore/qnodecommand.h>
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#include <Qt3DCore/qscenechange.h>
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#include <Qt3DCore/qt3dcore_global.h>
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#include <QtCore/QObject>
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#define Q_NODE_NULLPTR static_cast<Qt3DCore::QNode *>(nullptr)
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QT_BEGIN_NAMESPACE
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namespace Qt3DCore {
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class QNode;
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class QNodePrivate;
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class QEntity;
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class QAspectEngine;
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#if defined(QT_BUILD_INTERNAL)
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class QBackendNodeTester;
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#endif
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typedef QVector<QNode *> QNodeVector;
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typedef QSharedPointer<QNode> QNodePtr;
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class Q_3DCORESHARED_EXPORT QNode : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(Qt3DCore::QNode *parent READ parentNode WRITE setParent NOTIFY parentChanged)
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Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY enabledChanged)
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Q_PROPERTY(PropertyTrackingMode defaultPropertyTrackingMode READ defaultPropertyTrackingMode WRITE setDefaultPropertyTrackingMode NOTIFY defaultPropertyTrackingModeChanged REVISION 9)
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public:
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enum PropertyTrackingMode : quint16 {
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TrackFinalValues,
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DontTrackValues,
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TrackAllValues
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};
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Q_ENUM(PropertyTrackingMode)
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explicit QNode(QNode *parent = nullptr);
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virtual ~QNode();
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QNodeId id() const;
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QNode *parentNode() const;
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bool notificationsBlocked() const;
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bool blockNotifications(bool block);
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QNodeVector childNodes() const;
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bool isEnabled() const;
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PropertyTrackingMode defaultPropertyTrackingMode() const;
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void setPropertyTracking(const QString &propertyName, PropertyTrackingMode trackMode);
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PropertyTrackingMode propertyTracking(const QString &propertyName) const;
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void clearPropertyTracking(const QString &propertyName);
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void clearPropertyTrackings();
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Q3D_DECL_DEPRECATED QNodeCommand::CommandId sendCommand(const QString &name, const QVariant &data = QVariant(),
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QNodeCommand::CommandId replyTo = QNodeCommand::CommandId());
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Q3D_DECL_DEPRECATED void sendReply(const QNodeCommandPtr &command);
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public Q_SLOTS:
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void setParent(QNode *parent);
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void setEnabled(bool isEnabled);
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void setDefaultPropertyTrackingMode(PropertyTrackingMode mode);
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Q_SIGNALS:
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void parentChanged(QObject *parent);
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void enabledChanged(bool enabled);
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void defaultPropertyTrackingModeChanged(PropertyTrackingMode mode);
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void nodeDestroyed();
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protected:
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explicit QNode(QNodePrivate &dd, QNode *parent = nullptr);
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Q3D_DECL_DEPRECATED void notifyObservers(const QSceneChangePtr &change);
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Q3D_DECL_DEPRECATED virtual void sceneChangeEvent(const QSceneChangePtr &change);
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private:
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Q_DECLARE_PRIVATE(QNode)
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Q3D_DECL_DEPRECATED virtual QNodeCreatedChangeBasePtr createNodeCreationChange() const;
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// We only want setParent(QNode *) to be callable
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// when dealing with QNode objects
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void setParent(QObject *) Q_DECL_EQ_DELETE;
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Q_PRIVATE_SLOT(d_func(), void _q_postConstructorInit())
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Q_PRIVATE_SLOT(d_func(), void _q_addChild(Qt3DCore::QNode *))
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Q_PRIVATE_SLOT(d_func(), void _q_removeChild(Qt3DCore::QNode *))
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Q_PRIVATE_SLOT(d_func(), void _q_setParentHelper(Qt3DCore::QNode *))
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friend class QAspectEngine;
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friend class QAspectEnginePrivate;
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friend class QAbstractAspectPrivate;
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friend class QNodeCreatedChangeGenerator;
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friend class QPostman;
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friend class QScene;
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#if defined(QT_BUILD_INTERNAL)
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friend class QBackendNodeTester;
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#endif
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};
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inline QNodeId qIdForNode(QNode *node){ return node ? node->id() : QNodeId(); }
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template<typename T>
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inline QNodeIdVector qIdsForNodes(const T &nodes)
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{
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QNodeIdVector ids;
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ids.reserve(nodes.size());
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for (const auto n : nodes)
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ids.push_back(n->id());
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return ids;
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}
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struct QNodeIdTypePair
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{
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QNodeIdTypePair() Q_DECL_NOTHROW
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: id()
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, type(nullptr)
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{}
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explicit QNodeIdTypePair(QNodeId _id, const QMetaObject *_type) Q_DECL_NOTHROW
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: id(_id)
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, type(_type)
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{}
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QNodeId id;
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const QMetaObject *type;
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};
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QT3D_DECLARE_TYPEINFO(Qt3DCore, QNodeIdTypePair, Q_PRIMITIVE_TYPE)
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} // namespace Qt3DCore
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QT_END_NAMESPACE
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#endif
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