105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DCORE_QSKELETONLOADER_H
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#define QT3DCORE_QSKELETONLOADER_H
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#include <Qt3DCore/qabstractskeleton.h>
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#include <Qt3DCore/qt3dcore_global.h>
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#include <QtCore/qurl.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DCore {
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class QJoint;
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class QSkeletonLoaderPrivate;
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class Q_3DCORESHARED_EXPORT QSkeletonLoader : public QAbstractSkeleton
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{
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Q_OBJECT
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Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
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Q_PROPERTY(Status status READ status NOTIFY statusChanged)
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Q_PROPERTY(bool createJointsEnabled READ isCreateJointsEnabled WRITE setCreateJointsEnabled NOTIFY createJointsEnabledChanged)
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Q_PROPERTY(Qt3DCore::QJoint* rootJoint READ rootJoint NOTIFY rootJointChanged)
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public:
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explicit QSkeletonLoader(Qt3DCore::QNode *parent = nullptr);
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explicit QSkeletonLoader(const QUrl &source,
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Qt3DCore::QNode *parent = nullptr);
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~QSkeletonLoader();
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enum Status {
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NotReady = 0,
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Ready,
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Error
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};
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Q_ENUM(Status) // LCOV_EXCL_LINE
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QUrl source() const;
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Status status() const;
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bool isCreateJointsEnabled() const;
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Qt3DCore::QJoint* rootJoint() const;
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public Q_SLOTS:
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void setSource(const QUrl &source);
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void setCreateJointsEnabled(bool enabled);
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Q_SIGNALS:
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void sourceChanged(const QUrl &source);
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void statusChanged(Status status);
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void createJointsEnabledChanged(bool createJointsEnabled);
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void rootJointChanged(Qt3DCore::QJoint* rootJoint);
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protected:
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explicit QSkeletonLoader(QSkeletonLoaderPrivate &dd, Qt3DCore::QNode *parent = nullptr);
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void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
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private:
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Q_DECLARE_PRIVATE(QSkeletonLoader)
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QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
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void setRootJoint(QJoint *rootJoint); // Needed for lifetime management of created joints
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};
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} // namespace Qt3DCore
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QT_END_NAMESPACE
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#endif // QT3DCORE_QSKELETONLOADER_H
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