114 lines
3.8 KiB
C++
114 lines
3.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
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#define QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
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#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h>
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#include <Qt3DRender/qrendertargetoutput.h>
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#include <QtCore/QUrl>
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#include <QtCore/QEvent>
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#include <Qt3DCore/qnode.h>
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#include <QtQuick/qquickitem.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DRender {
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namespace Quick {
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class QScene2DPrivate;
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class Q_3DQUICKSCENE2DSHARED_EXPORT QScene2D : public Qt3DCore::QNode
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{
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Q_OBJECT
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Q_PROPERTY(Qt3DRender::QRenderTargetOutput *output READ output WRITE setOutput NOTIFY outputChanged)
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Q_PROPERTY(RenderPolicy renderPolicy READ renderPolicy WRITE setRenderPolicy NOTIFY renderPolicyChanged)
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Q_PROPERTY(QQuickItem *item READ item WRITE setItem NOTIFY itemChanged)
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Q_PROPERTY(bool mouseEnabled READ isMouseEnabled WRITE setMouseEnabled NOTIFY mouseEnabledChanged)
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Q_CLASSINFO("DefaultProperty", "item")
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public:
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enum RenderPolicy {
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Continuous,
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SingleShot
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};
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Q_ENUM(RenderPolicy)
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explicit QScene2D(Qt3DCore::QNode *parent = nullptr);
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Qt3DRender::QRenderTargetOutput *output() const;
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QScene2D::RenderPolicy renderPolicy() const;
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QQuickItem *item() const;
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bool isMouseEnabled() const;
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Q_DECL_DEPRECATED QVector<Qt3DCore::QEntity *> entities();
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QVector<Qt3DCore::QEntity *> entities() const;
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void addEntity(Qt3DCore::QEntity *entity);
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void removeEntity(Qt3DCore::QEntity *entity);
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public Q_SLOTS:
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void setOutput(Qt3DRender::QRenderTargetOutput *output);
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void setRenderPolicy(QScene2D::RenderPolicy policy);
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void setItem(QQuickItem *item);
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void setMouseEnabled(bool enabled);
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Q_SIGNALS:
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void outputChanged(Qt3DRender::QRenderTargetOutput *output);
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void renderPolicyChanged(QScene2D::RenderPolicy policy);
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void itemChanged(QQuickItem *item);
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void mouseEnabledChanged(bool enabled);
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protected:
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Q_DECLARE_PRIVATE(QScene2D)
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private:
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Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
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};
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} // namespace Quick
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} // namespace Qt3DRender
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QT_END_NAMESPACE
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#endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
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