150 lines
6.3 KiB
C++
150 lines
6.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DRENDER_QGEOMETRYRENDERER_H
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#define QT3DRENDER_QGEOMETRYRENDERER_H
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#include <Qt3DCore/qcomponent.h>
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#include <Qt3DRender/qgeometry.h>
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#include <Qt3DRender/qt3drender_global.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DRender {
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class QGeometryRendererPrivate;
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class QGeometryFactory;
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typedef QSharedPointer<QGeometryFactory> QGeometryFactoryPtr;
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class Q_3DRENDERSHARED_EXPORT QGeometryRenderer : public Qt3DCore::QComponent
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{
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Q_OBJECT
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Q_PROPERTY(int instanceCount READ instanceCount WRITE setInstanceCount NOTIFY instanceCountChanged)
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Q_PROPERTY(int vertexCount READ vertexCount WRITE setVertexCount NOTIFY vertexCountChanged)
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Q_PROPERTY(int indexOffset READ indexOffset WRITE setIndexOffset NOTIFY indexOffsetChanged)
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Q_PROPERTY(int firstInstance READ firstInstance WRITE setFirstInstance NOTIFY firstInstanceChanged)
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Q_PROPERTY(int firstVertex READ firstVertex WRITE setFirstVertex NOTIFY firstVertexChanged)
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Q_PROPERTY(int indexBufferByteOffset READ indexBufferByteOffset WRITE setIndexBufferByteOffset NOTIFY indexBufferByteOffsetChanged)
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Q_PROPERTY(int restartIndexValue READ restartIndexValue WRITE setRestartIndexValue NOTIFY restartIndexValueChanged)
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Q_PROPERTY(int verticesPerPatch READ verticesPerPatch WRITE setVerticesPerPatch NOTIFY verticesPerPatchChanged)
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Q_PROPERTY(bool primitiveRestartEnabled READ primitiveRestartEnabled WRITE setPrimitiveRestartEnabled NOTIFY primitiveRestartEnabledChanged)
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Q_PROPERTY(Qt3DRender::QGeometry* geometry READ geometry WRITE setGeometry NOTIFY geometryChanged)
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Q_PROPERTY(PrimitiveType primitiveType READ primitiveType WRITE setPrimitiveType NOTIFY primitiveTypeChanged)
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public:
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explicit QGeometryRenderer(Qt3DCore::QNode *parent = nullptr);
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~QGeometryRenderer();
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enum PrimitiveType {
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Points = 0x0000,
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Lines = 0x0001,
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LineLoop = 0x0002,
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LineStrip = 0x0003,
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Triangles = 0x0004,
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TriangleStrip = 0x0005,
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TriangleFan = 0x0006,
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LinesAdjacency = 0x000A,
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TrianglesAdjacency = 0x000C,
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LineStripAdjacency = 0x000B,
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TriangleStripAdjacency = 0x000D,
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Patches = 0x000E
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};
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Q_ENUM(PrimitiveType) // LCOV_EXCL_LINE
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// how to figure out index count and all the fancy stuff that QMeshData provides for us?
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// also how to figure out which attribute(s?) hold the indices?
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int instanceCount() const;
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int vertexCount() const;
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int indexOffset() const;
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int firstInstance() const;
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int firstVertex() const;
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int indexBufferByteOffset() const;
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int restartIndexValue() const;
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int verticesPerPatch() const;
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bool primitiveRestartEnabled() const;
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QGeometry *geometry() const;
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PrimitiveType primitiveType() const;
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Q3D_DECL_DEPRECATED QGeometryFactoryPtr geometryFactory() const;
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Q3D_DECL_DEPRECATED void setGeometryFactory(const QGeometryFactoryPtr &factory);
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public Q_SLOTS:
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void setInstanceCount(int instanceCount);
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void setVertexCount(int vertexCount);
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void setIndexOffset(int indexOffset);
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void setFirstInstance(int firstInstance);
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void setFirstVertex(int firstVertex);
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void setIndexBufferByteOffset(int offset);
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void setRestartIndexValue(int index);
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void setVerticesPerPatch(int verticesPerPatch);
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void setPrimitiveRestartEnabled(bool enabled);
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void setGeometry(QGeometry *geometry);
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void setPrimitiveType(PrimitiveType primitiveType);
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Q_SIGNALS:
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void instanceCountChanged(int instanceCount);
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void vertexCountChanged(int vertexCount);
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void indexOffsetChanged(int indexOffset);
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void firstInstanceChanged(int firstInstance);
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void firstVertexChanged(int firstVertex);
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void indexBufferByteOffsetChanged(int offset);
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void restartIndexValueChanged(int restartIndexValue);
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void verticesPerPatchChanged(int verticesPerPatch);
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void primitiveRestartEnabledChanged(bool primitiveRestartEnabled);
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void geometryChanged(QGeometry *geometry);
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void primitiveTypeChanged(PrimitiveType primitiveType);
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protected:
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explicit QGeometryRenderer(QGeometryRendererPrivate &dd, Qt3DCore::QNode *parent = nullptr);
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// TODO Unused remove in Qt6
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void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
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private:
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Q_DECLARE_PRIVATE(QGeometryRenderer)
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Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
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};
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} // namespace Qt3DRender
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QT_END_NAMESPACE
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#endif // QT3DRENDER_QGEOMETRYRENDERER_H
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