105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QRENDERCAPTURE_H
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#define QRENDERCAPTURE_H
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#include <Qt3DRender/QFrameGraphNode>
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#include <QtGui/QImage>
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QT_BEGIN_NAMESPACE
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namespace Qt3DRender {
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class QRenderCapturePrivate;
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class QRenderCaptureReplyPrivate;
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class Q_3DRENDERSHARED_EXPORT QRenderCaptureReply : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QImage image READ image CONSTANT)
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Q_PROPERTY(int captureId READ captureId CONSTANT)
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Q_PROPERTY(bool complete READ isComplete NOTIFY completed)
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public:
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QImage image() const;
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Q_DECL_DEPRECATED int captureId() const;
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bool isComplete() const;
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Q_INVOKABLE bool saveImage(const QString &fileName) const;
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#if QT_DEPRECATED_SINCE(5, 9)
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// ### Qt 6: remove this
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Q_DECL_DEPRECATED_X("Use saveImage instead") Q_INVOKABLE void saveToFile(const QString &fileName) const;
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#endif
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Q_SIGNALS:
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Q_DECL_DEPRECATED_X("Use completed instead") void completeChanged(bool isComplete);
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void completed();
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private:
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Q_DECLARE_PRIVATE(QRenderCaptureReply)
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QRenderCaptureReply(QObject *parent = nullptr);
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friend class QRenderCapturePrivate;
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};
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class Q_3DRENDERSHARED_EXPORT QRenderCapture : public QFrameGraphNode
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{
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Q_OBJECT
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public:
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explicit QRenderCapture(Qt3DCore::QNode *parent = nullptr);
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Q_INVOKABLE Q_DECL_DEPRECATED_X("Use the overload with no id parameter")
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Qt3DRender::QRenderCaptureReply *requestCapture(int captureId);
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Q_REVISION(9) Q_INVOKABLE Qt3DRender::QRenderCaptureReply *requestCapture();
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Q_REVISION(10) Q_INVOKABLE Qt3DRender::QRenderCaptureReply *requestCapture(const QRect &rect);
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protected:
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void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
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private:
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Q_DECLARE_PRIVATE(QRenderCapture)
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Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
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};
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} // Qt3DRender
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QT_END_NAMESPACE
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#endif // QRENDERCAPTURE_H
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