133 lines
6.9 KiB
C++
133 lines
6.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_H
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#define QT3DRENDER_QSHADERPROGRAMBUILDER_H
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#include <Qt3DCore/qnode.h>
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#include <Qt3DRender/qt3drender_global.h>
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#include <QtCore/qurl.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DRender {
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class QShaderProgram;
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class QShaderProgramBuilderPrivate;
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class Q_3DRENDERSHARED_EXPORT QShaderProgramBuilder : public Qt3DCore::QNode
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{
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Q_OBJECT
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Q_PROPERTY(Qt3DRender::QShaderProgram* shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged)
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Q_PROPERTY(QStringList enabledLayers READ enabledLayers WRITE setEnabledLayers NOTIFY enabledLayersChanged)
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Q_PROPERTY(QUrl vertexShaderGraph READ vertexShaderGraph WRITE setVertexShaderGraph NOTIFY vertexShaderGraphChanged)
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Q_PROPERTY(QUrl tessellationControlShaderGraph READ tessellationControlShaderGraph WRITE setTessellationControlShaderGraph NOTIFY tessellationControlShaderGraphChanged)
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Q_PROPERTY(QUrl tessellationEvaluationShaderGraph READ tessellationEvaluationShaderGraph WRITE setTessellationEvaluationShaderGraph NOTIFY tessellationEvaluationShaderGraphChanged)
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Q_PROPERTY(QUrl geometryShaderGraph READ geometryShaderGraph WRITE setGeometryShaderGraph NOTIFY geometryShaderGraphChanged)
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Q_PROPERTY(QUrl fragmentShaderGraph READ fragmentShaderGraph WRITE setFragmentShaderGraph NOTIFY fragmentShaderGraphChanged)
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Q_PROPERTY(QUrl computeShaderGraph READ computeShaderGraph WRITE setComputeShaderGraph NOTIFY computeShaderGraphChanged)
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Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode NOTIFY vertexShaderCodeChanged REVISION 13)
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Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged REVISION 13)
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Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged REVISION 13)
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Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode NOTIFY geometryShaderCodeChanged REVISION 13)
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Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION 13)
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Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode NOTIFY computeShaderCodeChanged REVISION 13)
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public:
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explicit QShaderProgramBuilder(Qt3DCore::QNode *parent = nullptr);
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~QShaderProgramBuilder();
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QShaderProgram *shaderProgram() const;
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QStringList enabledLayers() const;
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QUrl vertexShaderGraph() const;
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QUrl tessellationControlShaderGraph() const;
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QUrl tessellationEvaluationShaderGraph() const;
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QUrl geometryShaderGraph() const;
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QUrl fragmentShaderGraph() const;
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QUrl computeShaderGraph() const;
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QByteArray vertexShaderCode() const;
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QByteArray tessellationControlShaderCode() const;
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QByteArray tessellationEvaluationShaderCode() const;
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QByteArray geometryShaderCode() const;
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QByteArray fragmentShaderCode() const;
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QByteArray computeShaderCode() const;
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public Q_SLOTS:
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void setShaderProgram(Qt3DRender::QShaderProgram *program);
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void setEnabledLayers(const QStringList &layers);
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void setVertexShaderGraph(const QUrl &vertexShaderGraph);
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void setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph);
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void setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph);
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void setGeometryShaderGraph(const QUrl &geometryShaderGraph);
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void setFragmentShaderGraph(const QUrl &fragmentShaderGraph);
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void setComputeShaderGraph(const QUrl &computeShaderGraph);
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Q_SIGNALS:
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void shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram);
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void enabledLayersChanged(const QStringList &layers);
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void vertexShaderGraphChanged(const QUrl &vertexShaderGraph);
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void tessellationControlShaderGraphChanged(const QUrl &tessellationControlShaderGraph);
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void tessellationEvaluationShaderGraphChanged(const QUrl &tessellationEvaluationShaderGraph);
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void geometryShaderGraphChanged(const QUrl &geometryShaderGraph);
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void fragmentShaderGraphChanged(const QUrl &fragmentShaderGraph);
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void computeShaderGraphChanged(const QUrl &computeShaderGraph);
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Q_REVISION(13) void vertexShaderCodeChanged(const QByteArray &vertexShaderCode);
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Q_REVISION(13) void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode);
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Q_REVISION(13) void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode);
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Q_REVISION(13) void geometryShaderCodeChanged(const QByteArray &geometryShaderCode);
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Q_REVISION(13) void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode);
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Q_REVISION(13) void computeShaderCodeChanged(const QByteArray &computeShaderCode);
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protected:
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explicit QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, Qt3DCore::QNode *parent = nullptr);
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// TODO Unused remove in Qt6
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void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
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private:
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Q_DECLARE_PRIVATE(QShaderProgramBuilder)
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Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
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};
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}
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QT_END_NAMESPACE
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#endif // QT3DRENDER_QSHADERPROGRAMBUILDER_H
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