194 lines
5.4 KiB
C++
194 lines
5.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DRENDER_QTEXTURE_H
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#define QT3DRENDER_QTEXTURE_H
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#include <Qt3DRender/qtextureimagedata.h>
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#include <Qt3DRender/qtexturewrapmode.h>
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#include <Qt3DRender/qtextureimage.h>
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#include <Qt3DRender/qabstracttexture.h>
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QT_BEGIN_NAMESPACE
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#if 0
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// Create a forwarding header
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#pragma qt_class(QTexture)
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#pragma qt_sync_stop_processing
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#endif
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namespace Qt3DRender {
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class Q_3DRENDERSHARED_EXPORT QTexture1D : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTexture1D(Qt3DCore::QNode *parent = nullptr);
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~QTexture1D();
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};
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class Q_3DRENDERSHARED_EXPORT QTexture1DArray : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTexture1DArray(Qt3DCore::QNode *parent = nullptr);
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~QTexture1DArray();
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};
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class Q_3DRENDERSHARED_EXPORT QTexture2D : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTexture2D(Qt3DCore::QNode *parent = nullptr);
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~QTexture2D();
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};
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class Q_3DRENDERSHARED_EXPORT QTexture2DArray : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTexture2DArray(Qt3DCore::QNode *parent = nullptr);
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~QTexture2DArray();
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};
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class Q_3DRENDERSHARED_EXPORT QTexture3D : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTexture3D(Qt3DCore::QNode *parent = nullptr);
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~QTexture3D();
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};
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class Q_3DRENDERSHARED_EXPORT QTextureCubeMap : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTextureCubeMap(Qt3DCore::QNode *parent = nullptr);
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~QTextureCubeMap();
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};
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class Q_3DRENDERSHARED_EXPORT QTextureCubeMapArray : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTextureCubeMapArray(Qt3DCore::QNode *parent = nullptr);
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~QTextureCubeMapArray();
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};
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class Q_3DRENDERSHARED_EXPORT QTexture2DMultisample : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTexture2DMultisample(Qt3DCore::QNode *parent = nullptr);
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~QTexture2DMultisample();
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};
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class Q_3DRENDERSHARED_EXPORT QTexture2DMultisampleArray : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTexture2DMultisampleArray(Qt3DCore::QNode *parent = nullptr);
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~QTexture2DMultisampleArray();
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};
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class Q_3DRENDERSHARED_EXPORT QTextureRectangle : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTextureRectangle(Qt3DCore::QNode *parent = nullptr);
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~QTextureRectangle();
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};
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class Q_3DRENDERSHARED_EXPORT QTextureBuffer : public QAbstractTexture
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{
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Q_OBJECT
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public:
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explicit QTextureBuffer(Qt3DCore::QNode *parent = nullptr);
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~QTextureBuffer();
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};
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class QTextureLoaderPrivate;
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class Q_3DRENDERSHARED_EXPORT QTextureLoader : public QAbstractTexture
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{
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Q_OBJECT
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Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
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Q_PROPERTY(bool mirrored READ isMirrored WRITE setMirrored NOTIFY mirroredChanged)
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public:
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explicit QTextureLoader(Qt3DCore::QNode *parent = nullptr);
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~QTextureLoader();
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QUrl source() const;
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bool isMirrored() const;
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public Q_SLOTS:
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void setSource(const QUrl &source);
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void setMirrored(bool mirrored);
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Q_SIGNALS:
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void sourceChanged(const QUrl &source);
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void mirroredChanged(bool mirrored);
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private:
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Q_DECLARE_PRIVATE(QTextureLoader)
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};
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class Q_3DRENDERSHARED_EXPORT QSharedGLTexture : public QAbstractTexture
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{
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Q_OBJECT
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Q_PROPERTY(int textureId READ textureId WRITE setTextureId NOTIFY textureIdChanged)
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public:
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explicit QSharedGLTexture(Qt3DCore::QNode *parent = nullptr);
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~QSharedGLTexture();
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int textureId() const;
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public Q_SLOTS:
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void setTextureId(int id);
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Q_SIGNALS:
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void textureIdChanged(int textureId);
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};
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} // namespace Qt3DRender
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QT_END_NAMESPACE
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#endif // QT3DRENDER_QTEXTURE_H
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