157 lines
6.1 KiB
C++
157 lines
6.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Gamepad module
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QGAMEPAD_H
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#define QGAMEPAD_H
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#include <QtCore/QObject>
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#include <QtGamepad/qtgamepadglobal.h>
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#include <QtGamepad/QGamepadManager>
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QT_BEGIN_NAMESPACE
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class QGamepadPrivate;
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class Q_GAMEPAD_EXPORT QGamepad : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(int deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged)
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Q_PROPERTY(bool connected READ isConnected NOTIFY connectedChanged)
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Q_PROPERTY(QString name READ name NOTIFY nameChanged)
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Q_PROPERTY(double axisLeftX READ axisLeftX NOTIFY axisLeftXChanged)
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Q_PROPERTY(double axisLeftY READ axisLeftY NOTIFY axisLeftYChanged)
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Q_PROPERTY(double axisRightX READ axisRightX NOTIFY axisRightXChanged)
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Q_PROPERTY(double axisRightY READ axisRightY NOTIFY axisRightYChanged)
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Q_PROPERTY(bool buttonA READ buttonA NOTIFY buttonAChanged)
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Q_PROPERTY(bool buttonB READ buttonB NOTIFY buttonBChanged)
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Q_PROPERTY(bool buttonX READ buttonX NOTIFY buttonXChanged)
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Q_PROPERTY(bool buttonY READ buttonY NOTIFY buttonYChanged)
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Q_PROPERTY(bool buttonL1 READ buttonL1 NOTIFY buttonL1Changed)
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Q_PROPERTY(bool buttonR1 READ buttonR1 NOTIFY buttonR1Changed)
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Q_PROPERTY(double buttonL2 READ buttonL2 NOTIFY buttonL2Changed)
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Q_PROPERTY(double buttonR2 READ buttonR2 NOTIFY buttonR2Changed)
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Q_PROPERTY(bool buttonSelect READ buttonSelect NOTIFY buttonSelectChanged)
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Q_PROPERTY(bool buttonStart READ buttonStart NOTIFY buttonStartChanged)
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Q_PROPERTY(bool buttonL3 READ buttonL3 NOTIFY buttonL3Changed)
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Q_PROPERTY(bool buttonR3 READ buttonR3 NOTIFY buttonR3Changed)
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Q_PROPERTY(bool buttonUp READ buttonUp NOTIFY buttonUpChanged)
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Q_PROPERTY(bool buttonDown READ buttonDown NOTIFY buttonDownChanged)
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Q_PROPERTY(bool buttonLeft READ buttonLeft NOTIFY buttonLeftChanged)
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Q_PROPERTY(bool buttonRight READ buttonRight NOTIFY buttonRightChanged)
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Q_PROPERTY(bool buttonCenter READ buttonCenter NOTIFY buttonCenterChanged)
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Q_PROPERTY(bool buttonGuide READ buttonGuide NOTIFY buttonGuideChanged)
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public:
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explicit QGamepad(int deviceId = 0, QObject *parent = nullptr);
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~QGamepad();
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int deviceId() const;
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bool isConnected() const;
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QString name() const;
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double axisLeftX() const;
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double axisLeftY() const;
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double axisRightX() const;
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double axisRightY() const;
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bool buttonA() const;
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bool buttonB() const;
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bool buttonX() const;
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bool buttonY() const;
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bool buttonL1() const;
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bool buttonR1() const;
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double buttonL2() const;
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double buttonR2() const;
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bool buttonSelect() const;
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bool buttonStart() const;
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bool buttonL3() const;
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bool buttonR3() const;
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bool buttonUp() const;
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bool buttonDown() const;
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bool buttonLeft() const;
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bool buttonRight() const;
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bool buttonCenter() const;
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bool buttonGuide() const;
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Q_SIGNALS:
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void deviceIdChanged(int value);
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void connectedChanged(bool value);
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void nameChanged(QString value);
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void axisLeftXChanged(double value);
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void axisLeftYChanged(double value);
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void axisRightXChanged(double value);
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void axisRightYChanged(double value);
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void buttonAChanged(bool value);
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void buttonBChanged(bool value);
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void buttonXChanged(bool value);
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void buttonYChanged(bool value);
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void buttonL1Changed(bool value);
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void buttonR1Changed(bool value);
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void buttonL2Changed(double value);
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void buttonR2Changed(double value);
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void buttonSelectChanged(bool value);
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void buttonStartChanged(bool value);
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void buttonL3Changed(bool value);
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void buttonR3Changed(bool value);
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void buttonUpChanged(bool value);
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void buttonDownChanged(bool value);
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void buttonLeftChanged(bool value);
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void buttonRightChanged(bool value);
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void buttonCenterChanged(bool value);
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void buttonGuideChanged(bool value);
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public Q_SLOTS:
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void setDeviceId(int number);
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private:
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Q_DECLARE_PRIVATE(QGamepad)
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Q_DISABLE_COPY(QGamepad)
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Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadConnected(int))
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Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadNameChanged(int, const QString &))
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Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadDisconnected(int))
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Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double))
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Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double))
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Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonReleaseEvent(int, QGamepadManager::GamepadButton))
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};
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QT_END_NAMESPACE
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Q_DECLARE_METATYPE(QGamepad*)
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#endif // QGAMEPAD_H
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