147 lines
5.4 KiB
C++
147 lines
5.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Quick 3D.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef Q_QUICK3D_OBJECT_H
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#define Q_QUICK3D_OBJECT_H
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#include <QtQuick3D/qtquick3dglobal.h>
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#include <QtQml/qqml.h>
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#include <QtQml/qqmlcomponent.h>
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#include <QtCore/QObject>
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#include <QtCore/qsharedpointer.h>
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QT_BEGIN_NAMESPACE
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class QQuick3DObjectPrivate;
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class QQuick3DSceneManager;
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struct QSSGRenderGraphObject;
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class Q_QUICK3D_EXPORT QQuick3DObject : public QObject, public QQmlParserStatus
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{
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Q_OBJECT
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Q_INTERFACES(QQmlParserStatus)
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Q_DECLARE_PRIVATE(QQuick3DObject)
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Q_DISABLE_COPY(QQuick3DObject)
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Q_PROPERTY(QQuick3DObject *parent READ parentItem WRITE setParentItem NOTIFY parentChanged DESIGNABLE false FINAL)
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Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QObject> data READ data DESIGNABLE false)
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Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QObject> resources READ resources DESIGNABLE false)
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Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(),
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QQmlListProperty<QQuick3DObject> children READ children NOTIFY childrenChanged DESIGNABLE false)
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Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QQuickState> states READ states DESIGNABLE false)
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Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QQuickTransition> transitions READ transitions DESIGNABLE false)
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Q_PROPERTY(QString state READ state WRITE setState NOTIFY stateChanged)
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Q_CLASSINFO("DefaultProperty", "data")
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Q_CLASSINFO("qt_QmlJSWrapperFactoryMethod", "_q_createJSWrapper(QV4::ExecutionEngine*)")
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public:
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enum ItemChange {
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ItemChildAddedChange, // value.item
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ItemChildRemovedChange, // value.item
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ItemSceneChange, // value.window
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ItemVisibleHasChanged, // value.boolValue
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ItemParentHasChanged, // value.item
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ItemOpacityHasChanged, // value.realValue
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ItemActiveFocusHasChanged, // value.boolValue
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ItemRotationHasChanged, // value.realValue
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ItemAntialiasingHasChanged, // value.boolValue
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ItemDevicePixelRatioHasChanged, // value.realValue
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ItemEnabledHasChanged // value.boolValue
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};
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struct ItemChangeData {
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ItemChangeData(QQuick3DObject *v) : item(v) {}
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ItemChangeData(const QSharedPointer<QQuick3DSceneManager> &v) : sceneManager(v) {}
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ItemChangeData(qreal v) : realValue(v) {}
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ItemChangeData(bool v) : boolValue(v) {}
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~ItemChangeData() {}
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QSharedPointer<QQuick3DSceneManager> sceneManager;
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union {
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QQuick3DObject *item;
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qreal realValue;
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bool boolValue;
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};
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};
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explicit QQuick3DObject(QQuick3DObject *parent = nullptr);
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~QQuick3DObject() override;
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QString state() const;
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void setState(const QString &state);
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QList<QQuick3DObject *> childItems() const;
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QQuick3DObject *parentItem() const;
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public Q_SLOTS:
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void update();
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void setParentItem(QQuick3DObject *parentItem);
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Q_SIGNALS:
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void parentChanged();
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void childrenChanged();
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void stateChanged();
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protected:
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using ConnectionMap = QHash<QByteArray, QMetaObject::Connection>;
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virtual QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) = 0;
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virtual void markAllDirty();
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virtual void itemChange(ItemChange, const ItemChangeData &);
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explicit QQuick3DObject(QQuick3DObjectPrivate &dd, QQuick3DObject *parent = nullptr);
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void classBegin() override;
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void componentComplete() override;
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bool isComponentComplete() const;
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static void updatePropertyListener(QQuick3DObject *newO,
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QQuick3DObject *oldO,
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const QSharedPointer<QQuick3DSceneManager> &window,
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const QByteArray &propertyKey,
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ConnectionMap &connections,
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const std::function<void(QQuick3DObject *o)> &callFn);
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private:
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Q_PRIVATE_SLOT(d_func(), void _q_resourceObjectDeleted(QObject *))
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Q_PRIVATE_SLOT(d_func(), quint64 _q_createJSWrapper(QV4::ExecutionEngine *))
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friend class QQuick3DSceneManager;
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};
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QT_END_NAMESPACE
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QML_DECLARE_TYPE(QQuick3DObject)
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#endif // Q_QUICK3D_OBJECT_H
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