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2026-08-03 18:42:47 +08:00

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QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
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****************************************************************************/
import QtQuick 2.15
import QtQuick.Layouts 1.15
import HelperWidgets 2.0
import StudioTheme 1.0 as StudioTheme
Column {
width: parent.width
Section {
caption: qsTr("Default Material")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Lighting")
tooltip: qsTr("Defines which lighting method is used when generating this material.")
}
SecondColumnLayout {
ComboBox {
scope: "DefaultMaterial"
model: ["NoLighting", "FragmentLighting"]
backendValue: backendValues.lighting
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Blend Mode")
tooltip: qsTr("Determines how the colors of the model rendered blend with those behind it.")
}
SecondColumnLayout {
ComboBox {
scope: "DefaultMaterial"
model: ["SourceOver", "Screen", "Multiply", "Overlay", "ColorBurn", "ColorDodge"]
backendValue: backendValues.blendMode
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Enable Vertex Colors")
tooltip: qsTr("Enables the use of vertex colors from the mesh.")
}
SecondColumnLayout {
CheckBox {
text: backendValues.vertexColorsEnabled.valueToString
backendValue: backendValues.vertexColorsEnabled
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Diffuse")
width: parent.width
SectionLayout {
PropertyLabel { text: qsTr("Diffuse Color") }
ColorEditor {
backendValue: backendValues.diffuseColor
supportGradient: false
}
PropertyLabel {
text: qsTr("Diffuse Map")
tooltip: qsTr("Defines a texture to apply to the material.")
}
SecondColumnLayout {
IdComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.diffuseMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Emissive")
width: parent.width
SectionLayout {
PropertyLabel { text: qsTr("Emissive Color") }
ColorEditor {
backendValue: backendValues.emissiveColor
supportGradient: false
}
PropertyLabel {
text: qsTr("Emissive Factor")
tooltip: qsTr("Determines the amount of self-illumination from the material (will not light other objects).")
}
SecondColumnLayout {
SpinBox {
maximumValue: 1
minimumValue: 0
decimals: 2
stepSize: 0.1
backendValue: backendValues.emissiveFactor
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Emissive Map")
tooltip: qsTr("Sets a texture to be used to set the emissive factor for different parts of the material.")
}
SecondColumnLayout {
IdComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.emissiveMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Specular")
width: parent.width
SectionLayout {
PropertyLabel { text: qsTr("Specular Tint") }
ColorEditor {
backendValue: backendValues.specularTint
supportGradient: false
}
PropertyLabel {
text: qsTr("Specular Amount")
tooltip: qsTr("Controls the strength of specularity (highlights and reflections).")
}
SecondColumnLayout {
SpinBox {
maximumValue: 1
minimumValue: 0
decimals: 2
stepSize: 0.1
backendValue: backendValues.specularAmount
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Specular Map")
tooltip: qsTr("Defines a RGB texture to modulate the amount and the color of specularity across the surface of the material.")
}
SecondColumnLayout {
IdComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.specularMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Specular Model")
tooltip: qsTr("Determines which functions are used to calculate specular highlights for lights in the scene.")
}
SecondColumnLayout {
ComboBox {
scope: "DefaultMaterial"
model: ["Default", "KGGX", "KWard"]
backendValue: backendValues.specularModel
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Reflection Map")
tooltip: qsTr("Sets a texture used for specular highlights on the material.")
}
SecondColumnLayout {
IdComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.specularReflectionMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Index of Refraction")
tooltip: qsTr("Controls what angles of reflections are affected by the Fresnel power.")
}
SecondColumnLayout {
SpinBox {
maximumValue: 3
minimumValue: 1
decimals: 2
stepSize: 0.1
backendValue: backendValues.indexOfRefraction
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Fresnel Power")
tooltip: qsTr("Decreases head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.")
}
SecondColumnLayout {
SpinBox {
maximumValue: 9999999
minimumValue: -9999999
realDragRange: 5000
decimals: 2
backendValue: backendValues.fresnelPower
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Specular Roughness")
tooltip: qsTr("Controls the size of the specular highlight generated from lights and the clarity of reflections in general.")
}
SecondColumnLayout {
SpinBox {
maximumValue: 1
minimumValue: 0.001
decimals: 3
backendValue: backendValues.specularRoughness
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Roughness Map")
tooltip: qsTr("Defines a texture to control the specular roughness of the material.")
}
SecondColumnLayout {
IdComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.roughnessMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Opacity")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Opacity")
tooltip: qsTr("Sets the visibility of the geometry for this material.")
}
SecondColumnLayout {
SpinBox {
maximumValue: 1
minimumValue: 0
decimals: 2
stepSize: 0.1
backendValue: backendValues.opacity
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Opacity Map")
tooltip: qsTr("Defines a texture used to control the opacity differently for different parts of the material.")
}
SecondColumnLayout {
IdComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.opacityMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Bump/Normal")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Bump Amount")
tooltip: qsTr("Controls the amount of simulated displacement for the bump map or normal map.")
}
SecondColumnLayout {
SpinBox {
maximumValue: 1
minimumValue: 0
decimals: 2
stepSize: 0.1
backendValue: backendValues.bumpAmount
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Bump Map")
tooltip: qsTr("Defines a grayscale texture to simulate fine geometry displacement across the surface of the material.")
}
SecondColumnLayout {
IdComboBox {
id: bumpMapComboBox
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.bumpMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
Connections {
target: normalMapComboBox.backendValue
function onExpressionChanged() {
if (normalMapComboBox.backendValue.expression !== "")
bumpMapComboBox.backendValue.resetValue()
}
}
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Normal Map")
tooltip: qsTr("Defines a RGB image used to simulate fine geometry displacement across the surface of the material.")
}
SecondColumnLayout {
IdComboBox {
id: normalMapComboBox
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.normalMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
Connections {
target: bumpMapComboBox.backendValue
function onExpressionChanged() {
if (bumpMapComboBox.backendValue.expression !== "")
normalMapComboBox.backendValue.resetValue()
}
}
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Translucency")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Translucency Falloff")
tooltip: qsTr("Defines the amount of falloff for the translucency based on the angle of the normals of the object to the light source.")
}
SecondColumnLayout {
SpinBox {
maximumValue: 999999
minimumValue: -999999
realDragRange: 5000
decimals: 2
backendValue: backendValues.translucentFalloff
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Diffuse Light Wrap")
tooltip: qsTr("Determines the amount of light wrap for the translucency map.")
}
SecondColumnLayout {
SpinBox {
maximumValue: 1
minimumValue: 0
decimals: 2
stepSize: 0.1
backendValue: backendValues.diffuseLightWrap
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Translucency Map")
tooltip: qsTr("Defines a grayscale texture controlling how much light can pass through the material from behind.")
}
SecondColumnLayout {
IdComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.translucencyMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
}