90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
/*
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OpenVR for PyMOL Copyright Notice
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=====================================
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The OpenVR for PyMOL source code is copyrighted, but you can freely use and
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copy it as long as you don't change or remove any of the Copyright notices.
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OpenVR for PyMOL is made available under the following open-source license
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terms:
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------------------------------------------------------------------------------
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Copyright (c) 2018 EPAM Systems, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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------------------------------------------------------------------------------
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*/
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#ifndef _H_OpenVRActionList
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#define _H_OpenVRActionList
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// system headers
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#include <vector>
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// local headers
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#include "OpenVRAction.h"
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struct OpenVRActionList {
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typedef std::vector<OpenVRAction*> ListType;
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ListType all;
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vr::VRActionSetHandle_t DefaultSet;
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OpenVRAction* LeftHand;
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OpenVRAction* RightHand;
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OpenVRAction* LGrip;
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OpenVRAction* RGrip;
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OpenVRAction* ToggleMenu;
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OpenVRAction* Laser;
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OpenVRAction* ActionSetNext;
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OpenVRAction* ActionSetPrev;
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OpenVRAction* Action1;
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OpenVRAction* Action2;
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OpenVRAction* Action3;
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explicit OpenVRActionList(vr::IVRInput* Input) {
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Input->GetActionSetHandle("/actions/pymol", &DefaultSet);
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#define OPENVR_ADD_ACTION(set, Action, ...) all.push_back(Action = new OpenVRAction(Input, "/actions/" set "/in/" #Action, ##__VA_ARGS__));
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OPENVR_ADD_ACTION("pymol", LeftHand, OpenVRAction::TYPE_POSE);
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OPENVR_ADD_ACTION("pymol", RightHand, OpenVRAction::TYPE_POSE);
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OPENVR_ADD_ACTION("pymol", LGrip);
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OPENVR_ADD_ACTION("pymol", RGrip);
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OPENVR_ADD_ACTION("pymol", ToggleMenu);
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OPENVR_ADD_ACTION("pymol", Laser);
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OPENVR_ADD_ACTION("pymol", ActionSetNext);
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OPENVR_ADD_ACTION("pymol", ActionSetPrev);
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OPENVR_ADD_ACTION("pymol", Action1);
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OPENVR_ADD_ACTION("pymol", Action2);
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OPENVR_ADD_ACTION("pymol", Action3);
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#undef OPENVR_ADD_ACTION
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}
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void Update(vr::IVRInput* Input) {
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vr::VRActiveActionSet_t activeSet = {DefaultSet};
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Input->UpdateActionState(&activeSet, sizeof(activeSet), 1);
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for (ListType::iterator i = all.begin(), iend = all.end(); i != iend; ++i) {
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(*i)->Update(Input);
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}
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}
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};
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#endif // _H_OpenVRActionList
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