38 lines
792 B
GLSL
38 lines
792 B
GLSL
#include webgl_header.fs
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#ifdef PURE_OPENGL_ES_2
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precision highp float;
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#endif
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#ifdef line_smooth
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uniform float line_width;
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varying float centerdist;
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#endif
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varying vec4 COLOR;
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varying vec4 COLOR2;
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varying float a_INTERPOLATE;
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varying float fog;
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varying vec2 bgTextureLookup;
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varying float whichEnd;
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#include anaglyph_header.fs
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#include compute_fog_color.fs
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void main(void) {
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float which = mix(step(0.5, whichEnd), whichEnd, a_INTERPOLATE);
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vec4 BCOLOR = mix(COLOR, COLOR2, which);
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vec4 color = ApplyColorEffects(BCOLOR, gl_FragCoord.z);
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#ifdef line_smooth
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const float margin = 1.5;
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if (!isPicking)
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color.a *= (1. - max(0.,
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(abs(centerdist) - line_width + margin) / margin));
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#endif
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gl_FragColor = ApplyFog(color, fog);
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PostLightingEffectsNoOIT();
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}
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