14 lines
229 B
GLSL
14 lines
229 B
GLSL
#ifndef PYMOL_WEBGL
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#version 120
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#endif
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attribute vec3 a_Vertex;
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varying vec2 texcoordAttr;
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void main()
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{
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vec2 vert = vec2((1. + a_Vertex.xy) / 2.);
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texcoordAttr = vert;
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gl_Position = vec4(a_Vertex.x, a_Vertex.y, 0., 1.);
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}
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