68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
/*
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OpenVR for PyMOL Copyright Notice
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=====================================
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The OpenVR for PyMOL source code is copyrighted, but you can freely use and
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copy it as long as you don't change or remove any of the Copyright notices.
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OpenVR for PyMOL is made available under the following open-source license
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terms:
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------------------------------------------------------------------------------
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Copyright (c) 2018 EPAM Systems, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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------------------------------------------------------------------------------
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*/
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#ifndef _H_OpenVRScenePicker
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#define _H_OpenVRScenePicker
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// local headers
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#include "OpenVRLaserTarget.h"
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#include "OpenVRMode.h"
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class OpenVRScenePicker : public OpenVRLaserTarget {
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OpenVRInputHandlers* m_inputHandlers;
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unsigned m_ownerID;
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int m_clickX;
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int m_clickY;
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bool m_active;
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float m_matrix[16];
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public:
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OpenVRScenePicker();
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void Init(OpenVRInputHandlers* inputHandlers);
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void Free();
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void Activate(unsigned ownerID, int x, int y);
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void Deactivate();
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bool IsActive() const;
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bool LaserShoot(float const* origin, float const* dir, float const* color, float* distance = 0);
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void LaserClick(int glutButton, int glutState);
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bool IsLaserAllowed(unsigned deviceIndex) const;
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float const* GetLaserColor() const;
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float const* GetMatrix() const;
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};
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#endif // _H_OpenVRScenePicker
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