18 lines
235 B
GLSL
18 lines
235 B
GLSL
#include webgl_header.fs
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#ifdef PURE_OPENGL_ES_2
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precision highp float;
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#endif
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#include anaglyph_header.fs
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varying vec2 bgTextureLookup ;
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#include compute_fog_color.fs
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void main()
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{
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gl_FragColor = vec4(ComputeBgColor(), 1.);
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}
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