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PlantAI-dev/tools/pymol-open-source/data/shaders/vrcontroller.vs
T
2026-08-03 18:42:47 +08:00

9 lines
189 B
GLSL

attribute vec3 position;
attribute vec2 texcoords_in;
varying vec2 texcoords;
void main() {
texcoords = texcoords_in;
gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1);
}