470 lines
20 KiB
C
470 lines
20 KiB
C
#ifndef AWS_IO_SOCKET_H
|
||
#define AWS_IO_SOCKET_H
|
||
/**
|
||
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
||
* SPDX-License-Identifier: Apache-2.0.
|
||
*/
|
||
|
||
#include <aws/io/channel.h>
|
||
#include <aws/io/io.h>
|
||
|
||
AWS_PUSH_SANE_WARNING_LEVEL
|
||
|
||
enum aws_socket_domain {
|
||
AWS_SOCKET_IPV4,
|
||
AWS_SOCKET_IPV6,
|
||
/* Unix domain sockets (or at least something like them) */
|
||
AWS_SOCKET_LOCAL,
|
||
/* VSOCK used in inter-VM communication */
|
||
AWS_SOCKET_VSOCK,
|
||
};
|
||
|
||
enum aws_socket_type {
|
||
/* A streaming socket sends reliable messages over a two-way connection.
|
||
* This means TCP when used with IPV4/6, and Unix domain sockets, when used with
|
||
* AWS_SOCKET_LOCAL*/
|
||
AWS_SOCKET_STREAM,
|
||
/* A datagram socket is connectionless and sends unreliable messages.
|
||
* This means UDP when used with IPV4/6.
|
||
* LOCAL and VSOCK sockets are not compatible with DGRAM.*/
|
||
AWS_SOCKET_DGRAM,
|
||
};
|
||
|
||
/**
|
||
* Socket Implementation type. Decides which socket implementation is used. If set to
|
||
* `AWS_SOCKET_IMPL_PLATFORM_DEFAULT`, it will automatically use the platform’s default.
|
||
*
|
||
* PLATFORM DEFAULT SOCKET IMPLEMENTATION TYPE
|
||
* Linux | AWS_SOCKET_IMPL_POSIX
|
||
* Windows | AWS_SOCKET_IMPL_WINSOCK
|
||
* BSD Variants| AWS_SOCKET_IMPL_POSIX
|
||
* MacOS | AWS_SOCKET_IMPL_POSIX
|
||
* iOS | AWS_SOCKET_IMPL_APPLE_NETWORK_FRAMEWORK
|
||
*/
|
||
enum aws_socket_impl_type {
|
||
AWS_SOCKET_IMPL_PLATFORM_DEFAULT = 0,
|
||
AWS_SOCKET_IMPL_POSIX,
|
||
AWS_SOCKET_IMPL_WINSOCK,
|
||
AWS_SOCKET_IMPL_APPLE_NETWORK_FRAMEWORK,
|
||
};
|
||
|
||
#define AWS_NETWORK_INTERFACE_NAME_MAX 16
|
||
|
||
typedef void(aws_socket_on_shutdown_complete_fn)(void *user_data);
|
||
|
||
struct aws_socket_options {
|
||
enum aws_socket_type type;
|
||
enum aws_socket_domain domain;
|
||
enum aws_socket_impl_type impl_type;
|
||
uint32_t connect_timeout_ms;
|
||
/* Keepalive properties are TCP only.
|
||
* Set keepalive true to periodically transmit messages for detecting a disconnected peer.
|
||
* If interval or timeout are zero, then default values are used. */
|
||
uint16_t keep_alive_interval_sec;
|
||
uint16_t keep_alive_timeout_sec;
|
||
/* If set, sets the number of keep alive probes allowed to fail before the connection is considered
|
||
* lost. If zero OS defaults are used. On Windows, this option is meaningless until Windows 10 1703.*/
|
||
uint16_t keep_alive_max_failed_probes;
|
||
bool keepalive;
|
||
|
||
/**
|
||
* THIS IS AN EXPERIMENTAL AND UNSTABLE API
|
||
* (Optional)
|
||
* This property is used to bind the socket to a particular network interface by name, such as eth0 and ens32.
|
||
* If this is empty, the socket will not be bound to any interface and will use OS defaults. If the provided name
|
||
* is invalid, `aws_socket_init()` will error out with AWS_IO_SOCKET_INVALID_OPTIONS. This option is only
|
||
* supported on Linux, macOS(bsd socket), and platforms that have either SO_BINDTODEVICE or IP_BOUND_IF. It is not
|
||
* supported on Windows and Apple Network Framework. `AWS_ERROR_PLATFORM_NOT_SUPPORTED` will be raised on
|
||
* unsupported platforms.
|
||
*/
|
||
char network_interface_name[AWS_NETWORK_INTERFACE_NAME_MAX];
|
||
};
|
||
|
||
struct aws_socket;
|
||
|
||
/**
|
||
* Called in client mode when an outgoing connection has succeeded or an error has occurred.
|
||
* If the connection was successful error_code will be AWS_ERROR_SUCCESS and the socket has already been assigned
|
||
* to the event loop specified in aws_socket_connect().
|
||
*
|
||
* If an error occurred error_code will be non-zero.
|
||
*/
|
||
typedef void(aws_socket_on_connection_result_fn)(struct aws_socket *socket, int error_code, void *user_data);
|
||
|
||
/**
|
||
* Called by a listening socket when a listener accept has successfully initialized or an error has occurred.
|
||
* If the listener was successful error_code will be AWS_ERROR_SUCCESS and the socket has already been assigned
|
||
* to the event loop specified in aws_socket_start_accept().
|
||
*
|
||
* If an error occurred error_code will be non-zero.
|
||
*/
|
||
typedef void(aws_socket_on_accept_started_fn)(struct aws_socket *socket, int error_code, void *user_data);
|
||
|
||
/**
|
||
* Called by a listening socket when either an incoming connection has been received or an error occurred.
|
||
*
|
||
* In the normal use-case, this function will be called multiple times over the lifetime of a single listening socket.
|
||
* new_socket is already connected and initialized, and is using the same options and allocator as the listening socket.
|
||
* A user may want to call aws_socket_set_options() on the new socket if different options are desired.
|
||
*
|
||
* new_socket is not yet assigned to an event-loop. The user should call aws_socket_assign_to_event_loop() before
|
||
* performing IO operations. The user must call `aws_socket_clean_up()` and "aws_mem_release()" when they're done with
|
||
* the new_socket, to free it.
|
||
*
|
||
* When error_code is AWS_ERROR_SUCCESS, new_socket is the recently accepted connection.
|
||
* If error_code is non-zero, an error occurred and you should aws_socket_close() the socket.
|
||
*
|
||
* Do not call aws_socket_clean_up() from this callback.
|
||
*/
|
||
typedef void(aws_socket_on_accept_result_fn)(
|
||
struct aws_socket *socket,
|
||
int error_code,
|
||
struct aws_socket *new_socket,
|
||
void *user_data);
|
||
|
||
/**
|
||
* Callback for when the data passed to a call to aws_socket_write() has either completed or failed.
|
||
* On success, error_code will be AWS_ERROR_SUCCESS.
|
||
*
|
||
* `socket` may be NULL in the callback if the socket is released and cleaned up before the callback is triggered.
|
||
*/
|
||
typedef void(
|
||
aws_socket_on_write_completed_fn)(struct aws_socket *socket, int error_code, size_t bytes_written, void *user_data);
|
||
/**
|
||
* Callback for when socket is either readable (edge-triggered) or when an error has occurred. If the socket is
|
||
* readable, error_code will be AWS_ERROR_SUCCESS.
|
||
*
|
||
* `socket` may be NULL in the callback if the socket is released and cleaned up before the callback is triggered.
|
||
*/
|
||
typedef void(aws_socket_on_readable_fn)(struct aws_socket *socket, int error_code, void *user_data);
|
||
|
||
#ifdef _WIN32
|
||
# define AWS_ADDRESS_MAX_LEN 256
|
||
#else
|
||
# include <sys/un.h>
|
||
# define AWS_ADDRESS_MAX_LEN sizeof(((struct sockaddr_un *)0)->sun_path)
|
||
#endif
|
||
struct aws_socket_endpoint {
|
||
char address[AWS_ADDRESS_MAX_LEN];
|
||
uint32_t port;
|
||
};
|
||
|
||
struct aws_socket {
|
||
struct aws_socket_vtable *vtable;
|
||
struct aws_allocator *allocator;
|
||
struct aws_socket_endpoint local_endpoint;
|
||
struct aws_socket_endpoint remote_endpoint;
|
||
struct aws_socket_options options;
|
||
struct aws_io_handle io_handle;
|
||
struct aws_event_loop *event_loop;
|
||
struct aws_channel_handler *handler;
|
||
int state;
|
||
aws_socket_on_readable_fn *readable_fn;
|
||
void *readable_user_data;
|
||
aws_socket_on_connection_result_fn *connection_result_fn;
|
||
aws_socket_on_accept_result_fn *accept_result_fn;
|
||
void *connect_accept_user_data;
|
||
void *impl;
|
||
};
|
||
|
||
struct aws_socket_connect_options {
|
||
const struct aws_socket_endpoint *remote_endpoint;
|
||
struct aws_event_loop *event_loop;
|
||
aws_socket_on_connection_result_fn *on_connection_result;
|
||
void *user_data;
|
||
|
||
/*
|
||
* This is only set when using Apple SecItem for TLS negotiation.
|
||
* Apple Network Connections using SecItem require all TLS configuration options at the point of
|
||
* creating the socket slot as it handles both the TCP and TLS negotiation before returning a
|
||
* valid socket for use.
|
||
*/
|
||
struct aws_tls_connection_options *tls_connection_options;
|
||
};
|
||
|
||
struct aws_socket_listener_options {
|
||
aws_socket_on_accept_result_fn *on_accept_result;
|
||
void *on_accept_result_user_data;
|
||
|
||
// This callback is invoked when the listener starts accepting incoming connections.
|
||
// If the callback set, the socket must not be released before the callback invoked.
|
||
aws_socket_on_accept_started_fn *on_accept_start;
|
||
void *on_accept_start_user_data;
|
||
};
|
||
|
||
struct aws_socket_bind_options {
|
||
const struct aws_socket_endpoint *local_endpoint;
|
||
void *user_data;
|
||
|
||
/*
|
||
* This is only set when using Apple SecItem for TLS negotiation.
|
||
* Apple Network Connections using SecItem require all TLS configuration options at the point of
|
||
* creating the socket slot as it handles both the TCP and TLS negotiation before returning a
|
||
* valid socket for use.
|
||
* Socket bind also needs an event loop to run its verification block.
|
||
*/
|
||
struct aws_event_loop *event_loop;
|
||
struct aws_tls_connection_options *tls_connection_options;
|
||
};
|
||
|
||
struct aws_byte_buf;
|
||
struct aws_byte_cursor;
|
||
struct aws_string;
|
||
|
||
AWS_EXTERN_C_BEGIN
|
||
|
||
/**
|
||
* Initializes a socket object with socket options. options will be copied.
|
||
*/
|
||
AWS_IO_API int aws_socket_init(
|
||
struct aws_socket *socket,
|
||
struct aws_allocator *alloc,
|
||
const struct aws_socket_options *options);
|
||
|
||
/**
|
||
* Shuts down any pending operations on the socket, and cleans up state. The socket object can be re-initialized after
|
||
* this operation. This function calls aws_socket_close. If you have not already called aws_socket_close() on the
|
||
* socket, all of the rules for aws_socket_close() apply here. In this case it will not fail if you use the function
|
||
* improperly, but on some platforms you will certainly leak memory.
|
||
*
|
||
* If the socket has already been closed, you can safely, call this from any thread.
|
||
*/
|
||
AWS_IO_API void aws_socket_clean_up(struct aws_socket *socket);
|
||
|
||
/**
|
||
* Connects to a remote endpoint. In UDP, this simply binds the socket to a remote address for use with
|
||
* `aws_socket_write()`, and if the operation is successful, the socket can immediately be used for write operations.
|
||
*
|
||
* In TCP, LOCAL and VSOCK this function will not block. If the return value is successful, then you must wait on the
|
||
* `on_connection_result()` callback to be invoked before using the socket.
|
||
*
|
||
* If an event_loop is provided for UDP sockets, a notification will be sent on
|
||
* on_connection_result in the event-loop's thread. Upon completion, the socket will already be assigned
|
||
* an event loop. If NULL is passed for UDP, it will immediately return upon success, but you must call
|
||
* aws_socket_assign_to_event_loop before use.
|
||
*/
|
||
AWS_IO_API int aws_socket_connect(struct aws_socket *socket, struct aws_socket_connect_options *socket_connect_options);
|
||
|
||
/**
|
||
* Binds the socket to a local address. In UDP mode, the socket is ready for `aws_socket_read()` operations. In
|
||
* connection oriented modes, you still must call `aws_socket_listen()` and `aws_socket_start_accept()` before using the
|
||
* socket. local_endpoint is copied.
|
||
*/
|
||
AWS_IO_API int aws_socket_bind(struct aws_socket *socket, struct aws_socket_bind_options *socket_bind_options);
|
||
|
||
/**
|
||
* Get the local address which the socket is bound to.
|
||
* Raises an error if no address is bound.
|
||
*/
|
||
AWS_IO_API int aws_socket_get_bound_address(const struct aws_socket *socket, struct aws_socket_endpoint *out_address);
|
||
|
||
/**
|
||
* TCP, LOCAL and VSOCK only. Sets up the socket to listen on the address bound to in `aws_socket_bind()`.
|
||
*/
|
||
AWS_IO_API int aws_socket_listen(struct aws_socket *socket, int backlog_size);
|
||
|
||
/**
|
||
* TCP, LOCAL and VSOCK only. The socket will begin accepting new connections. This is an asynchronous operation. New
|
||
* connections or errors will arrive via the `on_accept_result` callback.
|
||
*
|
||
* aws_socket_bind() and aws_socket_listen() must be called before calling this function.
|
||
*
|
||
*/
|
||
AWS_IO_API int aws_socket_start_accept(
|
||
struct aws_socket *socket,
|
||
struct aws_event_loop *accept_loop,
|
||
struct aws_socket_listener_options options);
|
||
|
||
/**
|
||
* TCP, LOCAL and VSOCK only. The listening socket will stop accepting new connections.
|
||
* It is safe to call `aws_socket_start_accept()` again after
|
||
* this operation. This can be called from any thread but be aware,
|
||
* on some platforms, if you call this from outside of the current event loop's thread, it will block
|
||
* until the event loop finishes processing the request for unsubscribe in it's own thread.
|
||
*/
|
||
AWS_IO_API int aws_socket_stop_accept(struct aws_socket *socket);
|
||
|
||
/**
|
||
* Calls `close()` on the socket and unregisters all io operations from the event loop. This function must be called
|
||
* from the event-loop's thread unless this is a listening socket. If it's a listening socket it can be called from any
|
||
* non-event-loop thread or the event-loop the socket is currently assigned to. If called from outside the event-loop,
|
||
* this function will block waiting on the socket to close. If this is called from an event-loop thread other than
|
||
* the one it's assigned to, it presents the possibility of a deadlock, so don't do it.
|
||
*
|
||
* If you are using Apple Network Framework, you should always call this function from an event-loop thread regardless
|
||
* it is a server or client socket.
|
||
*/
|
||
AWS_IO_API int aws_socket_close(struct aws_socket *socket);
|
||
|
||
/**
|
||
* Calls `shutdown()` on the socket based on direction.
|
||
*/
|
||
AWS_IO_API int aws_socket_shutdown_dir(struct aws_socket *socket, enum aws_channel_direction dir);
|
||
|
||
/**
|
||
* Sets new socket options on the underlying socket.
|
||
*/
|
||
AWS_IO_API int aws_socket_set_options(struct aws_socket *socket, const struct aws_socket_options *options);
|
||
|
||
/**
|
||
* Assigns the socket to the event-loop. The socket will begin receiving read/write/error notifications after this call.
|
||
*
|
||
* Note: If you called connect for TCP or Unix Domain Sockets and received a connection_success callback, this has
|
||
* already happened. You only need to call this function when:
|
||
*
|
||
* a.) This socket is a server socket (e.g. a result of a call to start_accept())
|
||
* b.) This socket is a UDP socket.
|
||
*/
|
||
AWS_IO_API int aws_socket_assign_to_event_loop(struct aws_socket *socket, struct aws_event_loop *event_loop);
|
||
|
||
/**
|
||
* Gets the event-loop the socket is assigned to.
|
||
*/
|
||
AWS_IO_API struct aws_event_loop *aws_socket_get_event_loop(struct aws_socket *socket);
|
||
|
||
/**
|
||
* Subscribes on_readable to notifications when the socket goes readable (edge-triggered). Errors will also be received
|
||
* in the callback.
|
||
*
|
||
* Note! This function is technically not thread safe, but we do not enforce which thread you call from.
|
||
* It's your responsibility to either call this in safely (e.g. just don't call it in parallel from multiple threads) or
|
||
* schedule a task to call it. If you call it before your first call to read, it will be fine.
|
||
*/
|
||
AWS_IO_API int aws_socket_subscribe_to_readable_events(
|
||
struct aws_socket *socket,
|
||
aws_socket_on_readable_fn *on_readable,
|
||
void *user_data);
|
||
|
||
/**
|
||
* Reads from the socket. This call is non-blocking and will return `AWS_IO_SOCKET_READ_WOULD_BLOCK` if no data is
|
||
* available. `read` is the amount of data read into `buffer`.
|
||
*
|
||
* Attempts to read enough to fill all remaining space in the buffer, from `buffer->len` to `buffer->capacity`.
|
||
* `buffer->len` is updated to reflect the buffer's new length.
|
||
*
|
||
*
|
||
* Use aws_socket_subscribe_to_readable_events() to receive notifications of when the socket goes readable.
|
||
*
|
||
* NOTE! This function must be called from the event-loop used in aws_socket_assign_to_event_loop
|
||
*/
|
||
AWS_IO_API int aws_socket_read(struct aws_socket *socket, struct aws_byte_buf *buffer, size_t *amount_read);
|
||
|
||
/**
|
||
* Writes to the socket. This call is non-blocking and will attempt to write as much as it can, but will queue any
|
||
* remaining portion of the data for write when available. written_fn will be invoked once the entire cursor has been
|
||
* written, or the write failed or was cancelled.
|
||
*
|
||
* NOTE! This function must be called from the event-loop used in aws_socket_assign_to_event_loop
|
||
*
|
||
* For client sockets, connect() and aws_socket_assign_to_event_loop() must be called before calling this.
|
||
*
|
||
* For incoming sockets from a listener, aws_socket_assign_to_event_loop() must be called first.
|
||
*/
|
||
AWS_IO_API int aws_socket_write(
|
||
struct aws_socket *socket,
|
||
const struct aws_byte_cursor *cursor,
|
||
aws_socket_on_write_completed_fn *written_fn,
|
||
void *user_data);
|
||
|
||
/**
|
||
* Apple Network Framework only. The callback that will triggered when aws_socket_close() finished. The callback
|
||
* will be called from the socket event loop.
|
||
*/
|
||
AWS_IO_API int aws_socket_set_close_complete_callback(
|
||
struct aws_socket *socket,
|
||
aws_socket_on_shutdown_complete_fn fn,
|
||
void *user_data);
|
||
|
||
/**
|
||
* Apple Network Framework only. The callback that will triggered when aws_socket_cleanup() finished. And
|
||
* it is only safe to release the socket afterwards. The callback will be called from the socket event loop.
|
||
*/
|
||
AWS_IO_API int aws_socket_set_cleanup_complete_callback(
|
||
struct aws_socket *socket,
|
||
aws_socket_on_shutdown_complete_fn fn,
|
||
void *user_data);
|
||
|
||
/**
|
||
* Gets the latest error from the socket. If no error has occurred AWS_OP_SUCCESS will be returned. This function does
|
||
* not raise any errors to the installed error handlers.
|
||
*/
|
||
AWS_IO_API int aws_socket_get_error(struct aws_socket *socket);
|
||
|
||
/**
|
||
* Returns true if the socket is still open (doesn't mean connected or listening, only that it hasn't had close()
|
||
* called.
|
||
*/
|
||
AWS_IO_API bool aws_socket_is_open(struct aws_socket *socket);
|
||
|
||
/**
|
||
* Raises AWS_IO_SOCKET_INVALID_ADDRESS and logs an error if connecting to this port is illegal.
|
||
* For example, port must be in range 1-65535 to connect with IPv4.
|
||
* These port values would fail eventually in aws_socket_connect(),
|
||
* but you can use this function to validate earlier.
|
||
*/
|
||
AWS_IO_API int aws_socket_validate_port_for_connect(uint32_t port, enum aws_socket_domain domain);
|
||
|
||
/**
|
||
* Raises AWS_IO_SOCKET_INVALID_ADDRESS and logs an error if binding to this port is illegal.
|
||
* For example, port must in range 0-65535 to bind with IPv4.
|
||
* These port values would fail eventually in aws_socket_bind(),
|
||
* but you can use this function to validate earlier.
|
||
*/
|
||
AWS_IO_API int aws_socket_validate_port_for_bind(uint32_t port, enum aws_socket_domain domain);
|
||
|
||
/**
|
||
* Assigns a random address (UUID) for use with AWS_SOCKET_LOCAL (Unix Domain Sockets).
|
||
* For use in internal tests only.
|
||
*/
|
||
AWS_IO_API void aws_socket_endpoint_init_local_address_for_test(struct aws_socket_endpoint *endpoint);
|
||
|
||
/**
|
||
* Validates whether the network interface name is valid. On Windows, it will always return false since we don't support
|
||
* network_interface_name on Windows */
|
||
AWS_IO_API bool aws_is_network_interface_name_valid(const char *interface_name);
|
||
|
||
/**
|
||
* Get default impl type based on the platform.
|
||
* For user in internal tests only.
|
||
*/
|
||
AWS_IO_API enum aws_socket_impl_type aws_socket_get_default_impl_type(void);
|
||
|
||
/**
|
||
* Parse an IPv4 address string and convert it to binary representation.
|
||
*
|
||
* This function converts a string representation of an IPv4 address
|
||
* into its binary network byte order (big-endian) representation.
|
||
*
|
||
* @param src The IPv4 address string to parse. Must be a valid IPv4 address in dotted decimal notation.
|
||
* @param dst Pointer to a uint32_t where the parsed address will be stored in network byte order.
|
||
*
|
||
* @return AWS_OP_SUCCESS on success, or AWS_OP_ERR on failure.
|
||
* On failure, aws_last_error() will be set to:
|
||
* - AWS_IO_SOCKET_INVALID_ADDRESS if the input string is not a valid IPv4 address
|
||
*/
|
||
AWS_IO_API int aws_parse_ipv4_address(const struct aws_string *src, uint32_t *dst);
|
||
|
||
/**
|
||
* Parse an IPv6 address string and convert it to binary representation.
|
||
*
|
||
* This function converts a string representation of an IPv6 address
|
||
* into its binary network byte order(big-endian) representation.
|
||
*
|
||
* @param src The IPv6 address string to parse. Must be a valid IPv6 address in standard notation.
|
||
* @param dst Pointer to an aws_byte_buf where the parsed address will be appended.
|
||
* The buffer must have at least 16 bytes of available capacity.
|
||
* The parsed 16-byte IPv6 address will be appended to the buffer and
|
||
* the buffer's length will be increased by 16.
|
||
*
|
||
* @return AWS_OP_SUCCESS on success, or AWS_OP_ERR on failure.
|
||
* On failure, aws_last_error() will be set to:
|
||
* - AWS_IO_SOCKET_INVALID_ADDRESS if the input string is not a valid IPv6 address
|
||
* - AWS_ERROR_SHORT_BUFFER if the destination buffer doesn't have enough capacity
|
||
*/
|
||
AWS_IO_API int aws_parse_ipv6_address(const struct aws_string *src, struct aws_byte_buf *dst);
|
||
|
||
AWS_EXTERN_C_END
|
||
AWS_POP_SANE_WARNING_LEVEL
|
||
|
||
#endif /* AWS_IO_SOCKET_H */
|