11 lines
205 B
GLSL
11 lines
205 B
GLSL
uniform mat3 g_NormalMatrix;
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uniform mat4 g_ModelViewMatrix;
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uniform mat4 g_ProjectionMatrix;
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#ifdef PYMOL_WEBGL_IOS
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uniform float g_PointSize;
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#endif
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uniform float g_Fog_end;
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uniform float g_Fog_scale;
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