39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
#pragma once
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/**
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* Enums for CGOEnable
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*/
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enum {
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GL_BEZIER_SHADER = 0xffdf,
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GL_DEFAULT_SHADER_WITH_SETTINGS = 0xffe0,
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GL_SPHERE_SHADER = 0xffe1,
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GL_CYLINDER_SHADER = 0xffe2,
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GL_TWO_SIDED_LIGHTING = 0xffe3,
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GL_MESH_LIGHTING = 0xffe4,
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GL_DOT_LIGHTING = 0xffe5,
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GL_LABEL_FLOAT_TEXT = 0xffe6,
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GL_DASH_TRANSPARENCY_DEPTH_TEST = 0xffe7,
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GL_BACK_FACE_CULLING = 0xffe8,
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GL_DEPTH_TEST_IF_FLOATING = 0xffe9,
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GL_OIT_COPY_SHADER = 0xffea,
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GL_SURFACE_SHADER = 0xffeb,
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GL_LINE_SHADER = 0xffec,
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CGO_GL_LIGHTING = 0xffef,
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GL_SCREEN_SHADER = 0xfff1,
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GL_RAMP_SHADER = 0xfff2,
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GL_CONNECTOR_SHADER = 0xfff3,
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GL_FXAA_SHADER = 0xfff4,
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GL_SMAA1_SHADER = 0xfff5,
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GL_SMAA2_SHADER = 0xfff6,
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GL_SMAA3_SHADER = 0xfff7,
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GL_TRILINES_SHADER = 0xfff8,
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GL_OIT_SHADER = 0xfff9,
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GL_LABEL_SHADER = 0xfffa,
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GL_BACKGROUND_SHADER = 0xfffb,
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GL_DEFAULT_SHADER = 0xfffd,
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GL_SHADER_LIGHTING = 0xfffe,
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};
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